Pride Update & Demo Event [0.0.17.0]
Happy Pride month! I've been hard at work working on bugfixes and quality of life improvements for this update but managed to squeeze in a little content. A new Animon to celebrate Pride: Jellmeel! It's a Curiosity and Wisdom type which introduces a new feature: Color varations. Jellmeel comes in many, many Pride flag colors. This marks also the first time, I'm running an in-game event.
Capturing Jellmeel, which appears now in the Steam Demo, contributes to a global goal. If at least a 100 of them are caught, I'll add it to the full game. You can see the progress in the main menu of the demo (hit the inspect button if you're playing with the TTS mode)
I also added a few new stickers for you to enjoy and fill that album of yours!
Biggest Changes
I discovered that my stat scaling was not working at all, meaning none of the Animons that you encounter above level 1 hat increased stats, including the bosses. I fixed that now which is good but also means I have done balancing work on the wrong basis before. Big oopsie! I have adjusted exp and HP scaling a bit to make up for it. Additionally, you now get to spend 2 points on stats per level-up which makes it a little easier to hit those "for every 4 points" markers. The trick costs have also been adjusted as several tricks of the buff, debuff, and heal category had too low dice costs. Some are now more costly, others got a bit cheaper. I will continue to work on smoothen out all the values.
You can send Feedback directly from the game, there's a new link button at the bottom of the main menu and you can send Bug reports from the pause menu which conveniently link your game logs and a screenshot of the last screen you were on. This helps me narrowing down where bugs happen a lot!
Known Issues on Mac
I have managed to reduce the trouble on mac from having to run the -xattr command to the regular "you have to allow it through Gatekeeper" shenanigan. Apple still likes to pressure devs into paying 100 bucks a year in order to be "verified". Fun!
If you right-click and hit "open", you can also run it immediately from the following warning popup without having to go into the settings. The warning happens because Apple doesn't trust unknown developers and prevents opening their apps.
It is recommended to use the Itch.io app which takes care of these error messages for you and also updates the game!
Another issue is that the Mac build window doesn't seem to capture focus when starting the game, resulting in inputs not being detected. When that happens, click on the window once and it should be resolved. If you're using TTS, you can enable the settings that the mouse follows your cursor. Hopefully, I'll find a fix for this soon!
Patch Notes
New Stuff
- Added dynamic event texts to main menu + added first event
- (TTS) Added save button hint after cancel warning on Settings screen
- (TTS) Added controls reading to dicebag screen (when hitting controls button)
- (TTS) Added controls reading to Map screen (when hitting controls button)
- (TTS) added immediate tts rate preview when adjusting slider in settings
- Added sound effect to gaining shield and when damage is blocked fully
- Added warning when leaving settings with unsaved changes
- Added Tide animation and sound effect
- Added Discord, Bluesky, and Feedback button to main menu
- Run menu now opening via mouse hover
- Added new stickers: Extrovert, Favorite Animon, Radar, Recycle
- Added option to toggle tooltips with right click instead of hover to the settings
- Added battle speed settings
- (TTS) added reading chart effectiveness in pause menu with Inspect button
- (TTS) Added trick learn status to inventory screen when focusing items
Changes
- Percent heal now always heals at least 1HP
- (TTS) Battle dice selection now doesn't loop around and plays a sound effect, hopefully making it easier to get a physical
- feel for how many dice there are
- Changed that pressing V only toggles tts mode in main menu now (avoiding accidental toggling)
- Runs now always start with two Curiosity dice, no matter what starter
- Enemies will now consider skipping dice with high poison count
- Improved sticker cards and sticker album visuals
- swapped RT and RB / LT and LB as default settings
- (TTS) Cleaned up map inspect mode text amount a little
- (TTS) Added item gain confirmation message when choosing soda in Hammam
- Luck now adds +1 rerolls for every 4 points
- Demo now has Kalboo as starter and full game has Difdagua, Asinember, Halazoom like at the beginning
- Redesigned Level-Up screen for more oomph!
- Changed protagonist's name from Siobhan to Sadia (finally consistency?!)
Balancing
- Fixed cost calculations for buffs, debuffs, and healing
- You have now 2 choices on level up screen
- Changed Invigorate buff from Attack to Wisdom Dedication
- Changed Flavor "Shield Break" cost reduction from -2 to -1
- Animons now start with one default point in Resilience
- Run starts now with 1 bindshard in inventory
- Reduced Luck bonus condition percent from +5% to +3%
- Lowered Hypnotize probability to 20% + increased cost for Stun overall
Bugfixes
- Fixed Heat Cage targeting self
- (TTS) Fixed double categories in settings + reading sub headers now
- Fixed Feedback screen bug report and input issues
- Fixed run menu not opening on second part of map tutorial
- Arcade screen tooltips no longer pushes UI around like a bully
- Fixed e-mail field on feedback screen not editing with controller
- Level up screen now working for multiple level ups
- Fixed warning box on Chest and Shop screen not closing with Controller B
- Fixed Scoring Body message mixing up "Yours" and "Opposing"
- Fixed sticker collection not updating after run until restart
- Fixed dedication icon error and color for tooltip
- Increased deadzone for left/right scrolling a little
- Fixed Die Aspect showing Curiosity for all aspects when opening dice bag
- Fixed tooltip text not displaying % for percent-heal tricks
- Fixed Animon temp luck stat not taken into account for reroll bonus
- Fixed item card scrolling with right stick
- Fixed and balanced animon stat and exp scaling
- Fixed dice upgrade being able to trigger too many times
- Fixed level up stat scaling not correct
- (TTS) Added peek mode failsafe if node doesn't exist
- Fixed message box showing above pause menu
- Properly added reroll bonus based on luck
- Fixed mouse blocked on Arcade screen
- (TTS) Fixed stat not using correct translation term on level up screen
- Fixed score and marbles not being added after last boss
- (TTS) Fixed content end screen not reading all elements
- Fixed empty status message popping up for poison
- (TTS) Fixed inventory not reading correct item amounts after using item
- (TTS) Fixed item names not translated on item card details
- (TTS) improved reading when enemy is defeated and new Animon summoned
- (TTS) Fixed Tanina details not reading
- Fixed stats not showing on Animon details screen
- (TTS) Fixed animon details screen intro not reading
- Fixed Twitch prediction panel wrong offset
- Fixed mouse hiding when not moving
- Fixed error for missing Steam slingleton in Itch build
- fixed tutorial end turn stuck after snap (controller mode9
- Fixed dialogue fast forward not working with new tween
- corrected default text speed to 1.0
- Fixed demo welcome message showing on alpha build
- Hiding Mouse cursor when using gamepad/controler/touch
Files
Get Soulblaze
Soulblaze
a creature-collecting roguelite
Status | In development |
Author | Sword & Quill |
Genre | Strategy |
Tags | 2D, creature-collecting, Dice, Godot, Hand-drawn, LGBT, No AI, Roguelike, Roguelite, Turn-based |
Languages | German, English |
Accessibility | Color-blind friendly, Configurable controls, Interactive tutorial, Blind friendly |
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Comments
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Everything you are adding is amazing! I am looking forward to when this game fully releases.
Thank you! I'm looking forward to it releasing too :D