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Hotfix Patch 0.0.13.1
April 01, 2025
by
Sword & Quill
#patch notes
Bugfixes fixed game crashing during tutorial (TTS) fixed Hammam screen not reading anymore fixed error when disconnecting Twitch while Twitch-mode was still enabled fixed being able to click on map no...
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Mystery March Update [0.0.13]
March 31, 2025
by
Sword & Quill
#patch notes
Hi, everyone! Look, I got the Mystery March update done just in time for the month to end. Imagine releasing it in April. How silly! This content update is themed around the Mystery aspect. It was add...
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Devlog #7: Overcoming Design Problems
March 19, 2025
by
Sword & Quill
#devlog
Header image: battle view showing Narilla vs Najmagi with the devlog title on top Hello, wonderful humans! It's been a while since my last devlog... I'll try to be more consistent with this! A lot has...
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Tutorial: Godot Screenreader Support
March 08, 2025
by
Sword & Quill
2
#tutorial
Hi, all! I've learned a lot while making Soulblaze accessible for NVDA screenreaders, so I created a tutorial to share my knowledge with you!...
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Patch Notes [0.0.12.1]
March 03, 2025
by
Sword & Quill
#patch notes
Optimized Main Menu, Map, and battle UI for different aspect ratios...
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Tutorial Hotfix
February 28, 2025
by
Sword & Quill
#patch notes
Fixed the following: added missing bindshards back to tutorial inventory (they were removed because with the new upgrade system, players start with 0 items) starting a new run after finishing the tuto...
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Marbleous Update - Patch 0.0.12
February 28, 2025
by
Sword & Quill
#patch notes
Permanent upgrades are here, everyone! A new content update is here and now you get to spend your hard-earned marbles on persistent upgrades. You might notice that some things you know are missing, li...
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Issues with Builds on macOS
February 20, 2025
by
Sword & Quill
Hi everyone! Unfortunately, there seems to be issues with the build on macOS devices as for some reason the permissions of the executable don't get set correctly anymore since I'm using a new Godot ex...
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Patch Notes [0.0.11.2]
February 20, 2025
by
Sword & Quill
#patch notes
New Stuff added damage breakdown formula to tooltip, showing how the damage is calculated (e.g. double bonus, stoke bonus, etc.) exp bar added to battle UI (player side) exp bar added to party list wh...
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Patch Notes [0.0.11.1]
February 18, 2025
by
Sword & Quill
#patch notes
Changes Colored dice (Wisdom, Fury, Patience) now globally have the overflow, hungry, and grow effect (check dice bag for details) Added way to swap techniques on animon detail screen (select a techni...
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Patch Notes [0.0.11] - Make it Pretty!
February 17, 2025
by
Sword & Quill
#patch notes
New Features Lot's of polish and small additions happened for the demo release on Steam that I'm now patching to this build. Generally, the game is now a little more aesthetically pleasing! Poison & T...
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Mini Devlog
February 07, 2025
by
Sword & Quill
1
#devlog
Hi, everyone! I wanted to share a few little things I've been working on: Biggest new addition is the German localization . The majority is now translated and I'm still hunting down bits that I missed...
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Bugfixes [0.0.10.5]
January 30, 2025
by
Sword & Quill
#patch notes
Tweaks - added changing dice type in dice bag now also possible with mouse wheel - added version number to bottom right corner of main menu Fixes - fixed being able to click on inventory / switch butt...
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Region 3 Animon Preview & New Patreon Build
January 29, 2025
by
Sword & Quill
#patreon, #preview
Hi everyone! Enjoy a sneak peek of the newly drawn animons of region 3! Image Description: Drawings of animon from left to right: Shilulu - A string of pearl-like orbs in different shades of green, ye...
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Hotfix 0.0.10.4
January 28, 2025
by
Sword & Quill
A few bug fixes Major: - fixed gray animancer battle not starting - fixed stun not working for enemy Minor: - fixed odd venom not triggering - fixed status condition messages - fixed d8 only showing "...
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Hotfix 0.0.10.3
January 27, 2025
by
Sword & Quill
#patch notes
Hi all! Here's a small patch that fixed the issues with tts-mode not working for tutorial and the new battle system. Both should work fine now, if you encounter any parts that aren't functioning or ar...
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Patch 0.0.10 - Notice
January 26, 2025
by
Sword & Quill
Short update on the last patch regarding the screen reader mode. It is not currently working as the last changes to the battle system messed a few things up that I forgot to update. I'm actively worki...
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Patch Notes [0.0.10]
January 23, 2025
by
Sword & Quill
#patch notes
New Features Tutorial You can now play a tutorial that explains the basics of battle and how dice loadout works Enemy Intelligence The enemy now rolls their own dice and spends them on techniques. The...
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Devlog #6: New Patch Schedule + Patreon Access
January 13, 2025
by
Sword & Quill
#devlog
Hi, wonderful humans! First devlog of 2025. I have finished lots of cumbersome paperwork and finally managed to get back into developing. I've also been thinking about how to re-work the patching sche...
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Devlog #005: End of 2024 - What's Next?
December 22, 2024
by
Sword & Quill
1
2024 has been a year, huh? Very buggy. I hope they fix it with the 2025 patch. Ugh! But it wasn't all bad, Soulblaze began in October. I can't believe the project is barely 3 months old. It feels much...
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Patch Notes [0.0.9.1]
December 18, 2024
by
Sword & Quill
#patch notes
Small Hotfix Update (TTS) Battle: fixed remaining HP read incorrectly when own animon took damage fixed exp not applied correctly on Arcade screen upgrade (TTS) fixed TTS main menu hint not speaking a...
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Linux Support
December 17, 2024
by
Sword & Quill
#patch notes
Another small update. There is now also a very experimental Linux build available. Please keep in note, as with the Mac build, that fixes and optimizations for this build has lower priority than Windo...
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Mac Support
December 16, 2024
by
Sword & Quill
#patch notes
Hi, everyone! I have uploaded a very experimental Mac build. It runs on my 10 years old MacBook Pro so far with system TTS. Please keep in mind that my main focus right now is to improve the Windows v...
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Patch Notes [0.0.9]
December 13, 2024
by
Sword & Quill
#patch notes
New Features General Keyboard controls You can now play the game using your keyboard. Use the arrow keys to navigate, Space to confirm, F10 for Settings, and ESC cancelling. The rest will be displayed...
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Patch Notes [0.0.8.1]
December 09, 2024
by
Sword & Quill
#patch notes
New Features Keyboard input support You can now play the game with keyboard controls. Remapping controls will be added in the future, for now it's bound to: arrow keys to navigate space to confirm esc...
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Devlog #004: Accessibility
December 07, 2024
by
Sword & Quill
2
#accessibility, #devlog
As I recently started to implement accessibility features and settings for Soulblaze, I wanted to recap a little on my experience with making my games more inclusive. I'm by far not an expert on the t...
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Patch Notes [0.0.8]
December 06, 2024
by
Sword & Quill
#patch notes
New Features Screenreader Support The game now supports NVDA screen reader and will use it if's installed or running. Otherwise, it'll default to Godot's own Text-to-Speech functionality using Windows...
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Patch Notes [0.0.7]
November 30, 2024
by
Sword & Quill
#patch notes
New Features Controller Support You can now play the game with a controller. The UI currently only shows XBox buttons, will add more in the future. The input mode automatically changes when you press...
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Patch Notes [0.0.6]
November 22, 2024
by
Sword & Quill
#patch notes
New Features dice upgrade: after defeating a boss, you can either gain an additional dice or upgrade a die animon release: You can now properly send animon away to make room in your party. On the map,...
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Patch Notes [0.0.5]
November 15, 2024
by
Sword & Quill
#patch notes
New Content new art for trainers Stella and Gray new art for stickers (formerly Marbles) added sticker album to view collected stickers (hover for tooltips) added new persistent upgrade currency (does...
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Devlog #003: Responsiveness
November 12, 2024
by
Sword & Quill
#devlog
Hi everyone, I didn't manage to push another patch last week, the US election had a heavy toll on my productivity... I hope to be able to upload an update this Friday if everything works well. I'm mos...
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Patch Notes [0.0.4]
November 01, 2024
by
Sword & Quill
#patch notes
Features Double Bonus When rolling a double, you now immediately gain another re-roll and you get a +1 damage bonus this turn New content General music and sounds added settings screen to main menu fo...
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Patch Notes [0.0.3]
October 27, 2024
by
Sword & Quill
#patch notes
New Features Technique Fusion players have now a third option in the Kiosk: technique fusion. You can now upgrade an animons technique by consuming a technique flash drive (e.g. FD: Snap). Your option...
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Devlog #002: bUt iT wOrKeD iN eDiToR
October 26, 2024
by
Sword & Quill
#devlog
Godot and I had our first fight this week. Don't worry, we made up and are friends again. Can't be mad at Godot for too long, it's just adorable. For someone who did game design most of their career,...
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Patch Notes [0.0.2]
October 18, 2024
by
Sword & Quill
#patch notes
New Features Quirks Each animon has a unique ability now that can have different effects. You can read the description on their details page (Party -> Select an animon -> Details). Following quirks we...
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Devlog #001: Quirks
October 14, 2024
by
Sword & Quill
1
#devlog
Image Description: Screenshot of the game, showing Kalboo facing off against Halazoom. The battle message on screen reads that Halazom gained 2 shields an another 1 from Devensive Hi there, wonderful...
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A Fresh Start
October 11, 2024
by
Sword & Quill
#intro
Hi there. Glad you're here. Have a seat! I guess this is where we start this thing. Right? So. Yeah. 2024 was rough . The last five years were rough. Not being able to finish Code 7, having to close G...
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