Steam Creature Collector Fest


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Hurray, the Creature Collector fest and Soulblaze is here with a freshly updated demo!

The update adds several new tricks that you can teach your Animons, adding more complex combination of effects and introduces a few negative effects. These negative effects, like knock-back-damage or applying status conditions to yourself, reduce the cost of the trick so they can be valuable.

Additionally, the visual feedback for making decisions has been improved. You will now see which of your Animons can learn a trick you are about to pick, before picking it. The inventory now also shows how many of the presented items you currently have while browsing.

I have also implemented carrying over progress to the full game. There are no persistent upgrades in the demo but you can collect a limited amount of marbles (currency to buy upgrades) which you will have when the full game releases. Your collection will also be carried over. The best part, though, is unlocking the cute Tanina, when beating the boss of the demo. Tanina will then be added as a starter Animon later!

So, grab your bindshards and go smack that boss!


The update will soon be available for the development build here on Itch too but it is not tested enough for the non-demo version to be released. The Fest is a big opportunity for the game to be visible so I had to prioritize that a little, thanks for understanding! Playing and beating the demo will unlock the starter for the Itch version as well because they share the same save file location.

You can help the game by Wishlisting it on Steam (even if you plan to play it here): https://store.steampowered.com/app/3505230/Soulblaze/

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