Patch Notes [0.0.10]
Soulblaze » Devlog
New Features
Tutorial
You can now play a tutorial that explains the basics of battle and how dice loadout works
Enemy Intelligence
The enemy now rolls their own dice and spends them on techniques. The turn order now has changed, there are no retaliation moves anymore. Instead, players get to spend dice and use as many techniques as they want/can afford, and then end their turn. The enemy will now use all their techniques that are paid, in order. The "sneaky" battle tag is now obsolete (but still exist for exhausting a technique intentionally, will be renamed later)
New Content
General
- new battle backgrounds for region 2 and 3!
New Animon
- Bumalga (Wisdom/Mystery)
New Techniques
- Submerge (Wisdom, Common)
- Spite (Fury, Common)
- Nightshade (Mystery, Rare)
- Star Cloak (Mystery, Rare)
- Twilight Beam (Mystery, Common)
New quirks
- Body and Mind: Immune to poison
New battle tags
- Overflow (Wisdom): Over-paying a technique with this tag pays the excess amount to the technique below it (if available)
- Hungry (Fury): Technique deals +2 damage but weakens every round it didn't get to eat a die
- Fatesworn (Mystery): +1 bonus potency for any remaining re-rolls but 0 potency if no re-rolls remain
New Stickers
- Lucky Charm (Common, Rare, Mythic): Each give you +1 rerolls in combat
Fixes & Improvements
Changes
Re-named types:
- Colorless = Curiosity
- Water = Wisdom
- Fire = Fury
- Grass = Patience
- Moon = Mystery
Balancing
- a few tweaks but the balancing is now off since the whole battle dynamic changed, enemies are generally stronger now
Tweaks
- Setting screen now easier to navigate using category tabs and accessed from a new pause menu, which now includes the main menu and quit game button instead of the settings screen
- Dice Bag changed to cycling types instead of opening a circular menu for each die. Works quicker and now also includes wisdom type as selectable die.
Bug fixes
- fixed dice loadout not saving
- fixed Leech not healing
- fixed group healing not working (e.g. with Soothing Mist)
- fixed issue where technique button was not selectable after switching to an animon with a different amount of known techniques than the previous one
- (TTS): fixed an issue where the next die would not be selected after paying a technique
- fixed issue where starter selection could be spammed while transition was playing
- fixed issue with gamepad shoulder buttons triggering multiple times
- minor fixes
Files
Linux 82 MB
Version 0.0.10.2 70 days ago
macOS 112 MB
Version 0.0.10.2 70 days ago
Windows 86 MB
Version 0.0.10.2 70 days ago
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Soulblaze
a creature-collecting roguelite
Status | In development |
Author | Sword & Quill |
Genre | Strategy |
Tags | 2D, creature-collecting, Cute, Dice, Godot, Roguelike, Roguelite, Singleplayer, Tactical, Turn-based |
Languages | German, English |
Accessibility | Color-blind friendly, Blind friendly |
More posts
- Hotfix Patch 0.0.13.12 days ago
- Mystery March Update [0.0.13]3 days ago
- Devlog #7: Overcoming Design Problems15 days ago
- Tutorial: Godot Screenreader Support26 days ago
- Patch Notes [0.0.12.1]31 days ago
- Tutorial Hotfix34 days ago
- Marbleous Update - Patch 0.0.1234 days ago
- Issues with Builds on macOS42 days ago
- Patch Notes [0.0.11.2]42 days ago
- Patch Notes [0.0.11.1]44 days ago
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