Patch Notes [0.0.6]
Soulblaze » Devlog
New Features
- dice upgrade: after defeating a boss, you can either gain an additional dice or upgrade a die
- animon release: You can now properly send animon away to make room in your party. On the map, go to party then select an animon and hit release
- enemy move preview: the enemy's next move is now previewed with a dotted border
- accessibility settings for ui scale, disabling button holding, open dyslexic font (not optimized yet) were added
- marbles are now re-named to stickers; added a sticker album that can be accessed from the map
- added persistent currency (marbles) to prepare for upgrades (doesn't do anyhting yet)
New Content
General
- added d6s and d8s
- added new type: Moon
- implemented the possibility to add and remove temporary dice during combat
New Animon
- Ibricute
- Harbanero
- Minjaluna
New Boss
- Ymsick
New quirks
- Midnight Wrath (Minjaluna): Whenever you roll a double 6, it gains +2 damage bonus and 2 shields
- Water Abundance (Ibricute): While this animate is on the field, you gain an additional water D4
- Grab and Hold (Ymsick): At the beginning of each turn, will grab and hold a random enemy technique and exhaust it (still a bit buggy and does not trigger consistently)
Changes, Tweaks & Bugfixes
Changes
- refactored double dice detection so it works better for rerolls and handles more information
- currency now shown in top right corner
- technique hypnotize now has the tag sneaky
- improved battle effect for jump attack
Bug fixes
- fixed reroll bonus from doubles not applying correctly when double is obtained through a re-roll (and not turn start)
- status condition "stunned" works correctly now
- fixed an error that happend when rerolling while a paid-and-ready technique with the tag "double" existed
- fixed dice-loadout not saving correctly after exiting dice bag
- damage enhancement in fusion screen fixed
Files
soulblaze-win-beta.zip 77 MB
Version 0.0.6 21 days ago
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Soulblaze
a creature-collecting rogue-lite
Status | In development |
Author | Sword & Quill |
Genre | Strategy |
Tags | 2D, creature-collecting, Cute, Dice, Godot, Roguelike, Roguelite, Singleplayer, Tactical, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, Blind friendly |
More posts
- Patch Notes [0.0.9]3 hours ago
- Patch Notes [0.0.8.1]4 days ago
- Devlog #004: Accessibility6 days ago
- Patch Notes [0.0.8]6 days ago
- Patch Notes [0.0.7]13 days ago
- Patch Notes [0.0.5]28 days ago
- Devlog #003: Responsiveness31 days ago
- Patch Notes [0.0.4]42 days ago
- Patch Notes [0.0.3]47 days ago
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