Patch Notes [0.0.11] - Make it Pretty!
New Features
Lot's of polish and small additions happened for the demo release on Steam that I'm now patching to this build. Generally, the game is now a little more aesthetically pleasing!
Poison & Tide (formerly Drowning)
The two status conditions were reworked to focus around your dice. Poison stacks from the animon are randomly assigned to available dice at the start of your turn. Using a die with poison stacks will deal damage to the active animon. Tide on the otherhand will make dice unusable if they roll below the number of Tide stacks that you have. Rolling doulbes circumvents that effect.
First German Localization
Added German translations and language settings to the settings screen. There are still parts missing that needs translation, please let me know if you find any (comments or e-mail at hello[at]swordandquill[dot]games)
New Art
- Added backgrounds to Hammam (formerly Kiosk), Arcade, Treasure, and Victory screen
- The three regions now also have individual background and indentities and parallax effect when scrolling
- Some techniques got new battle effects
- Item Cards got a visual rework, rarity and costs now showing more distinctively
Fixes & Improvements
Balancing
- Difdagua's Fidgety quirk now triggers when summoned, not when benched (except for when summend for battle start)
- inventory and switching costs now reset after each turn so the first item and switch is free -each- turn
- reduced damage of Double Slap
Tweaks
- added transitions for entering and exiting battles
- (Mouse Controls) Added click-and-drag scrolling to map screen
- (Mouse Controls) Added clickable menu button to map and battle screen
- added tooltip delay time and tooltip offset values to settings screen
- added elemental starters to starter selection
- (TTS) added more details to starter selection screen
- tweaked technique buttons to stretch with longer strings
- added level-up effects to leveling up during combat
Bug fixes
Major
- fixed issue with missing dice loadout data for later animon battles to cause a crash
Minor
- fixed adaptive not working correctly
- fixed tooltips getting out of screen when hovering over enemy content
- fixed issue qhere switching animon after defeat causes error due to missing dice references
- fixed ui scaling for battle screen
- fixed focusing on first technique instead of selected technique after execution
- fixed automatic technique selection ignoring adaptive techniques
- fixed special damage being applied twice (e.g. scorching body)
- fixed enemy intelligence paying for already paid technique from double effect
- (TTS) fixed hearing controls button not working at start of battle before confirm is pressed
- (TTS) fixed tts enable hint waiting for splashscreen animation to finish
- (TTS) fixed repeat button not working after input refactor
- (Mouse Controls) fixed bug where dice weren't dragable after rerolling them (in no-dragging mode)
Files
Get Soulblaze
Soulblaze
a creature-collecting roguelite
Status | In development |
Author | Sword & Quill |
Genre | Strategy |
Tags | 2D, creature-collecting, Cute, Dice, Godot, Roguelike, Roguelite, Singleplayer, Tactical, Turn-based |
Languages | English |
Accessibility | Color-blind friendly, Blind friendly |
More posts
- Tutorial: Godot Screenreader Support3 days ago
- Patch Notes [0.0.12.1]8 days ago
- Tutorial Hotfix11 days ago
- Marbleous Update - Patch 0.0.1211 days ago
- Issues with Builds on macOS19 days ago
- Patch Notes [0.0.11.2]19 days ago
- Patch Notes [0.0.11.1]21 days ago
- Mini Devlog32 days ago
- Bugfixes [0.0.10.5]40 days ago
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