Patch Notes [0.0.9]
Soulblaze » Devlog
New Features
General
Keyboard controls
You can now play the game using your keyboard. Use the arrow keys to navigate, Space to confirm, F10 for Settings, and ESC cancelling. The rest will be displayed when needed. Input remapping is not yet available but on the list for the future.
Save System
Your run is now automatically saved and can be continued after closing the game
New Item Type: Gain
You can now find items that give you or your animon a single-use benefit. Supported types are gaining exp, gaining levels, gaining persistent currency.
New Items
- Weak Coffee: 1 animon gains 10 exp
- Decent Coffee: 1 animon gains 25 exp
- Strong Coffee: 1 animon gains 50 exp
Fixes & Improvements
Balancing
- shop cost now scale with region
Tweaks
- Added music to main menu (by Ben Burnes: https://tallbeard.itch.io/music-loop-bundle)
- Gamepad / Keyboard Emergency Button There are edge cases where the current view loses its selection and you cant control anything anymore with either keyboard or gamepad. When that happens, and nothing is selected, press "X" on keyboard or Left Stick on gamepad to auto-focus something based on the current view.
- Multiple healing items can now be used consecutively in the inventory screen (outside battle) if there are still some left after use
- Dynamic icon changes between Keyboard and Gamepad to show what you have to press depending on the hardware you're using (currently only XBox layout is supported)
- Added button for returning to main menu to settings screen
- Added sounds to ui interactions
- added automatic tooltip details to inventory screen
- (TTS Mode) Removed necessity to press space after "Use dice to pay for cost" and "nothing to pay here" messages in
- (TTS Mode) Inspect mode in battle will now tell you the enemy's next move, setting the information on par with sighted mode
- (TTS Mode) Cut down on message length in battle, added sound effects for hints
- (TTS Mode) Shop items now tell you when they are sold out
Bug fixes
- fixed techniques with Adaptive tag not dealing the correct amount of damage
- optimized setting screen behavior to prevent input mixup between it and other screens
- fixed details not reading on victory screen or inventory when pressind details button
- fixed that battle menu could still be controlled from victory screen
- (Controller Mode) fixed getting stuck in Sticker Album screen when no stickers were collected
- (Controller Mode) fixed an issue with closing party screen in combat
- (TTS Mode) Fixed screen reader listing button prompts for all gamepad types instead of only the one you're using
Files
Windows 86 MB
Version 0.0.9 Dec 13, 2024
Get Soulblaze
Download NowName your own price
Soulblaze
a creature-collecting roguelite
Status | In development |
Author | Sword & Quill |
Genre | Strategy |
Tags | 2D, creature-collecting, Cute, Dice, Godot, Roguelike, Roguelite, Singleplayer, Tactical, Turn-based |
Languages | German, English |
Accessibility | Color-blind friendly, Blind friendly |
More posts
- Hotfix Patch 0.0.13.12 days ago
- Mystery March Update [0.0.13]3 days ago
- Devlog #7: Overcoming Design Problems15 days ago
- Tutorial: Godot Screenreader Support26 days ago
- Patch Notes [0.0.12.1]31 days ago
- Tutorial Hotfix34 days ago
- Marbleous Update - Patch 0.0.1234 days ago
- Issues with Builds on macOS42 days ago
- Patch Notes [0.0.11.2]42 days ago
- Patch Notes [0.0.11.1]44 days ago
Leave a comment
Log in with itch.io to leave a comment.