Issues with Builds on macOS


Hi everyone!

Unfortunately, there seems to be issues with the build on macOS devices as for some reason the permissions of the executable don't get set correctly anymore since I'm using a new Godot extension. Ususally, Butler (the Itch.io command line tool that I upload the builds with) takes care of these flags but for some reason they stopped working. Until I find a proper solution, there are two things you can do if you're playing on a Mac:

1. Install the game via the Itch.io app which takes care of setting app permissions.

2. Set the flags yourself: This requires use of the terminal so if you have never done this before or are unsure about it, I recommend the Itch Client option. Otherwise, here are the steps:

  1. Download the game
  2. right click on your download folder (or any folder you copied Soulblaze into) and press "New Terminal at Folder" (or something equivalent if it's different on your version)
  3. type in the following command: xattr -dr com.apple.quarantine Soulblaze.app and hit Enter
  4.  try to launch it

macOS puts the app into quarantine because it doesn't trust an unknown developer (me), the command basically takes that quarantine flag off and lets you start it. This can be solved by notarizing the app with an Apple Developer account which I currently cannot afford. If you like the project and want the mac build to work faster again, you can help me reach my Ko-Fi goal to enroll in the Apple Developer program here.

Files

macOS 113 MB
Version 0.0.11.2 Feb 20, 2025

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