Issues with Builds on macOS


Hi everyone!

Unfortunately, there seems to be issues with the build on macOS devices as for some reason the permissions of the executable don't get set correctly anymore since I'm using a new Godot extension. Ususally, Butler (the Itch.io command line tool that I upload the builds with) takes care of these flags but for some reason they stopped working. Until I find a proper solution, there are two things you can do if you're playing on a Mac:

1. Steam Playtest: Go to Steam and request playtest access (I'm currently granting it to everyone). It's the same version there and Steamworks manages to set the flags correctly so it starts without a fuss.

2. Set the flags yourself: This requires use of the terminal so if you have never done this before or are unsure about it, I recommend the Steam option. Here are the steps:

  1. Download the game
  2. right click on your download folder (or any folder you copied Soulblaze into) and press "New Terminal at Folder" (or something equivalent if it's different on your version)
  3. type in the following command: xattr -dr com.apple.quarantine Soulblaze.app
  4.  try to launch it

macOS puts the app into quaratine because it doesn't trust an unknown developer (me), the command basically takes that quarantine flag off and lets you start it. This can be solved by notarizing the app with an Apple Developer account which I currently cannot afford. If you like the project and want the mac build to work faster again, you can help me reach my Ko-Fi goal to enroll in the Apple Developer program here.

Files

macOS 103 MB
Version 0.0.11.2 19 days ago

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