Patch Notes [0.0.8]
New Features
Screenreader Support
The game now supports NVDA screen reader and will use it if's installed or running. Otherwise, it'll default to Godot's own Text-to-Speech functionality using Windows API. NVDA is recommended as the Godot TTS is slower and inputs get small delays. Currently, the mode is only optimized for gamepads but I will add Keyboard support soon. Toggle the TTS-mode with "V" on your keyboard, after that it's all gamepad.
This is a rough first version of the mode. Several things, especially in battle, are not optimal and often confusing. The screenreader also often reads rogue periods aloud. I will optimize this over time but any feedback or suggestion on changes, cuts, additions, etc is very much appreciated!
General
- user settings are now saved and persist across sessions
- Inspection Mode (Gamepads): You can now press Select/View on your controller to enter inspection mode during battle, you can then get details on your's and the enemy's techniques as well as their quirks.
Bug fixes
several minor bugfixes
Files
Get Soulblaze
Soulblaze
a creature-collecting roguelite
Status | In development |
Author | Sword & Quill |
Genre | Strategy |
Tags | 2D, creature-collecting, Cute, Dice, Godot, Roguelike, Roguelite, Singleplayer, Tactical, Turn-based |
Languages | German, English |
Accessibility | Color-blind friendly, Blind friendly |
More posts
- Hotfix Patch 0.0.13.13 days ago
- Mystery March Update [0.0.13]4 days ago
- Devlog #7: Overcoming Design Problems16 days ago
- Tutorial: Godot Screenreader Support27 days ago
- Patch Notes [0.0.12.1]32 days ago
- Tutorial Hotfix35 days ago
- Marbleous Update - Patch 0.0.1235 days ago
- Issues with Builds on macOS43 days ago
- Patch Notes [0.0.11.2]43 days ago
- Patch Notes [0.0.11.1]45 days ago
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